![]() Wolfenstein: The New Order is as brutal and intense as any first-person shooter you’ll ever play, and it’s the most recent entry in a classic series whose stock has considerably fallen. It’s a problem that, for many, has sunk the experiences of games like BioShock Infinite and Uncharted they involve heroic characters whose nuanced behavior in cutscenes doesn’t match up to their murderous actions when the player is in control.īut last year, one game came as close as I’ve seen to solving this intractable dilemma, and from an unlikely source. ![]() Action video games that want to tell stories have a problem: players do little more than shoot people for the vast majority of their time.
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